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Table 2 Summary of study characteristics

From: The key values and factors identified by older adults to promote physical activity and reduce sedentary behaviour using co-production approaches: a scoping review

Author

Date

Aim

Country

Approach

PA Outcome

Design of Interventions / Services

 Gine-Garriga et al. [36]

2019

Co-create the best suited intervention to reduce sedentary behaviour with OP in a residential care home

UK & Spain

Co-creation

Reduce sedentary behaviour and enhance PA

 Glover [37]

2020

To understand what constitutes healthy ageing in the socioeconomic context

UK

Co-creation

Healthy aging

 Guell et al. [38]

2018

Develop strategies for motivating each typology

UK

Co-design

PA Typology

 Hall et al. [39]

2020

To develop an intervention for reducing sedentary behaviour after stroke

UK

Co-production

Sedentary Behaviour

 Hatton et al. [40]

2020

To develop novel solutions in ageing well with healthy living

UK & Australia

Co-design

Healthy aging

 Kirk et al. [41]

2021

Design an intervention to increase mobility in OP in hospital

Denmark

Co-design

Increase mobility

 Leask et al. [42]

2019

Develop recommendations for redesigning and promoting local leisure services (emphasis on muscle and bone strengthening and balance activities)

UK

Co-creation

Strength & balance

 Mansfield et al. [43]

2019

Part of wider community sport project which focused on inactive groups

Australia

Co-production + Participatory community approaches

Understand PA

Design of Products

 Borema et al. [44]

2017

Demonstrate how value-based design can contribute to the design of mobility aids that address real human needs and lead to high acceptance

Netherlands

Co-creation

A mobile walker

 Treadaway and Kenning [45]

2016

To develop new types of sensory e-textiles

UK & Australia

Person-centred co-design

A senor e-textile

Design of Exergames

 Da Silva Junior et al. [46]

2021

Develop a new exergame to (1) tailor the game mechanics and optimize adherence to and enjoyment of exercise; (2) test the functional capacity, motivation, and adherence to the exergaming program; and (3) compare these scores between those who played alone and those who played with peers

Brazil

Co-design using experience-based design

A bowling game

 Eisapour, Cao, and Boger [47]

2020

Investigate whether playing games and interacting with virtual objects in VR could be comparable alternative to (human) therapist-led exercise for PWD

Canada

Participatory Design

A rowing game

Design of Apps

 Harrington et al. [48]

2018

Co-designed for health and fitness application

USA

Co-design

Health & fitness app

 Mansson et al. [24]

2020

Develop a smartphone self-test application for balance and leg strength

Sweden

Co-creation

Balance function app

 Sandlund et al. [49]

2018

Explore exercise preferences and motivators for OP in the context of falls prevention from a gender perspective

Sweden

Participatory & Appreciative Action & Reflection

Walking app

 Verhoeven [50]

2016

To design a “Happy Walker” APP

Netherlands & Spain

Participatory design

Falls prevention app

  1. Abbreviations: n number of, OP older people, PA Physical Activity, mo months, h hours, hcps Health Care Professionals, ots Occupational Therapists, VR Virtual Reality, PWD people with dementia