Author | Date | Aim | Country | Approach | PA Outcome |
---|---|---|---|---|---|
Design of Interventions / Services | |||||
Gine-Garriga et al. [36] | 2019 | Co-create the best suited intervention to reduce sedentary behaviour with OP in a residential care home | UK & Spain | Co-creation | Reduce sedentary behaviour and enhance PA |
Glover [37] | 2020 | To understand what constitutes healthy ageing in the socioeconomic context | UK | Co-creation | Healthy aging |
Guell et al. [38] | 2018 | Develop strategies for motivating each typology | UK | Co-design | PA Typology |
Hall et al. [39] | 2020 | To develop an intervention for reducing sedentary behaviour after stroke | UK | Co-production | Sedentary Behaviour |
Hatton et al. [40] | 2020 | To develop novel solutions in ageing well with healthy living | UK & Australia | Co-design | Healthy aging |
Kirk et al. [41] | 2021 | Design an intervention to increase mobility in OP in hospital | Denmark | Co-design | Increase mobility |
Leask et al. [42] | 2019 | Develop recommendations for redesigning and promoting local leisure services (emphasis on muscle and bone strengthening and balance activities) | UK | Co-creation | Strength & balance |
Mansfield et al. [43] | 2019 | Part of wider community sport project which focused on inactive groups | Australia | Co-production + Participatory community approaches | Understand PA |
Design of Products | |||||
Borema et al. [44] | 2017 | Demonstrate how value-based design can contribute to the design of mobility aids that address real human needs and lead to high acceptance | Netherlands | Co-creation | A mobile walker |
Treadaway and Kenning [45] | 2016 | To develop new types of sensory e-textiles | UK & Australia | Person-centred co-design | A senor e-textile |
Design of Exergames | |||||
Da Silva Junior et al. [46] | 2021 | Develop a new exergame to (1) tailor the game mechanics and optimize adherence to and enjoyment of exercise; (2) test the functional capacity, motivation, and adherence to the exergaming program; and (3) compare these scores between those who played alone and those who played with peers | Brazil | Co-design using experience-based design | A bowling game |
Eisapour, Cao, and Boger [47] | 2020 | Investigate whether playing games and interacting with virtual objects in VR could be comparable alternative to (human) therapist-led exercise for PWD | Canada | Participatory Design | A rowing game |
Design of Apps | |||||
Harrington et al. [48] | 2018 | Co-designed for health and fitness application | USA | Co-design | Health & fitness app |
Mansson et al. [24] | 2020 | Develop a smartphone self-test application for balance and leg strength | Sweden | Co-creation | Balance function app |
Sandlund et al. [49] | 2018 | Explore exercise preferences and motivators for OP in the context of falls prevention from a gender perspective | Sweden | Participatory & Appreciative Action & Reflection | Walking app |
Verhoeven [50] | 2016 | To design a “Happy Walker” APP | Netherlands & Spain | Participatory design | Falls prevention app |