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Table 4 Results of GEE analyses on the 5 outcome variables

From: The effects of a combination of 3D virtual reality and hands-on horticultural activities on mastery, achievement motives, self-esteem, isolation and depression: a quasi-experimental study

 

GEE a coefficient (β)

SE

Wald χ2

P-value

Self-esteem

 Group (experimental group) b

−0.04

0.84

0.02

0.963

 Time (posttest) c

0.63

0.41

2.31

0.129

 Group (experimental group) X time (posttest) d

2.18

0.77

7.96

0.005*

Depression

 Group (experimental group) b

−0.15

0.14

1.21

0.272

 Time (posttest) c

−0.88

0.43

4.22

0.040

 Group (experimental group) X time (posttest) d

−0.02

0.50

0.002

0.963

Isolation

 Group (experimental group) b

0.84

0.54

2.37

0.124

 Time (posttest) c

0.04

0.30

0.20

0.886

 Group (experimental group) X time (posttest) d

−0.82

0.43

3.73

0.053

Mastery

 Group (experimental group) b

−0.62

0.75

0.68

0.411

 Time (posttest) c

−0.35

0.54

0.41

0.521

 Group (experimental group) X time (posttest) d

1.23

0.60

4.27

0.039*

Achievement Motives

 Group (experimental group) b

0.75

0.99

0.58

0.447

 Time (posttest) c

0.21

0.49

0.18

0.668

 Group (experimental group) X time (posttest) d

1.15

0.66

3.00

0.083

  1. Pretest score of depression was used as an adjustment for the GEE analyses. GEE analysis included age and gender as confounding controls
  2. aGEE generalized estimating equation
  3. bReference group (group): comparison group
  4. cReference group (time): pretest
  5. dReference group (group time): comparison group pretest