Skip to main content

Table 2 Unadjusted and adjusted Pearson correlation coefficients for visual attention against video games, balance and mobility. Only those that gave significant unadjusted correlations at the p = 0.05 level are included and those that remained significant after adjustment for age, and then age, no. of medications and general health are bolded. The astrix (*) indicates findings that remain significant after applying the adjusted Bonferroni correction [31]. Note that those showing negative correlation coefficients were expected as for one of the variables, a lower number means better performance

From: The association between visual attention and body movement-controlled video games, balance and mobility in older adults

 

Unadjusted

r value (p)

Adjusted for age

r value (p)

Adjusted for age, no. of medications and general health

r value (p)

Xbox 360® Stomp-It with MOT

0.316 (0.026)

0.249 (0.074)

0.200 (0.179)

Xbox 360® Skiing with UFV-S

0.408 (0.003)*

0.370 (0.011)*

0.383 (0.015)*

Xbox 360® Tai Chi with UFV-S

0.294 (0.038)

0.198 (0.166)

0.184 (0.235)

Step Width (SD) with MOT

−0.402 (0.004)*

− 0.377 (0.009)*

− 0.367 (0.017)*

Step Width (SD) with UFV-S

− 0.285 (0.044)*

− 0.248 (0.098)

− 0.213 (0.185)

OLST with UFV-D

0.375 (0.007)*

0.256 (0.042)

0.179 (0.175)

ML CoP (SD) with UFV-D

−0.301 (0.033)*

−0.256 (0.042)

− 0.113 (0.447)

  1. MOT Multiple Object Tracking, OLST One-Legged Stance Test, UFV-S Useful Field of View test- Static, UFV-D Useful Field of View test – Dynamic, ML CoP Medial-Lateral Centre of Pressure, SD Standard Deviation