Fig. 1From: The association between visual attention and body movement-controlled video games, balance and mobility in older adultsThe static useful field of view (UFV-S) a) stimulus in which a central target (smiling or frowning face) and peripheral target (smiling face) are simultaneously presented among distractors (circles) for 200 ms. b) mask presented after the stimulus to eliminate any after-image. c) response screen where participant had to verbally identify the central target first then point to the location of the peripheral targetBack to article page