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Fig. 1 | BMC Geriatrics

Fig. 1

From: The association between visual attention and body movement-controlled video games, balance and mobility in older adults

Fig. 1

The static useful field of view (UFV-S) a) stimulus in which a central target (smiling or frowning face) and peripheral target (smiling face) are simultaneously presented among distractors (circles) for 200 ms. b) mask presented after the stimulus to eliminate any after-image. c) response screen where participant had to verbally identify the central target first then point to the location of the peripheral target

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