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Table 3 Level of immersion, preference, interaction and tolerance of VR (N = 10)

From: Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study

No

Assistance device

Immersion

Preference

Interaction

Tolerance for VR

M ± SD

Min-max

M ± SD

Min-max

M ± SD

Min-max

Need assistance

Length of experience (min)

Participants reaction

VR sickness

1

Cane

5.00 ± 0.00

5

5.00 ± 0.00

5

4.63 ± 0.35

4–5

No

15

Positive

–

2

Cane

4.85 ± 0.38

4–5

4.85 ± 0.38

4 ~ 5

4.38 ± 0.45

4–5

No

15

Positive

–

3

–

5.00 ± 0.00

5

4.92 ± 0.29

4 ~ 5

4.64 ± 0.75

3–5

No

10

Positive

–

4

Walker

4.65 ± 0.24

4.5–5

3.55 ± 0.37

3 ~ 4

2.80 ± 0.76

2–3.5

Yes

10

Positive/ negative

+

5

Wheel chair

5.00 ± 0.00

5

2.88 ± 1.44

2 ~ 5

3.00 ± 1.47

1.5–5

Yes

5

Positive/ negative

–

6

Walker

4.94 ± 0.18

4.5–5

4.50 ± 0.71

3.5 ~ 5

3.56 ± 1.43

1–5

Yes

8

Positive

–

7

Wheel chair

5.00 ± 0.00

5

5.00 ± 0.00

5

3.63 ± 0.48

3–4

Yes

10

Positive

+

8

Walker

5.00 ± 0.00

5

3.70 ± 0.67

2.5–4

3.70 ± 0.67

3–4.5

Yes

5

Positive

–

9

Cane

5.00 ± 0.00

5

4.28 ± 0.51

3–4.5

4.00 ± 1.41

2–5

No

10

Positive/ negative

–

10

Wheel chair

4.83 ± 0.39

4–5

4.79 ± 0.40

4–5

4.07 ± 0.73

3–5

Yes

12

Positive

–

Mean ± SD

 

4.93 ± 0.16

4.35 ± 0.41

3.84 ± 0.43

 

10.00 ± 3.46

  

Min-Max

 

4.65–5.00

2.88–5.00

2.80–4.64

    

Median (IQR)

 

5.00 (4.87–5.00)

4.65 (3.84–4.90)

3.85 (3.58–4.30)

    
  1. VR virtual reality, IQR interquartile range