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Table 2 The parameterizations for game 2 at different levels of difficulty

From: Using augmented reality technology for balance training in the older adults: a feasibility pilot study

Level

v [cm/sec.]

size [cm]

αv [deg.]

αh [deg.]

time [sec.]

Lost [sec.]

1

10

15

40

40

5

1

2

15

15

40

60

7

1

3

20

12

40

80

10

1

4

25

12

40

90

10

0.5

5

30

55

20

90

10

0.5

6

35

12

40

90

10

0.5

7

40

15

40

90

10

1

8

45

15

40

100

10

1

9

50

20

40

110

10

1

10

55

20

40

120

10

1