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Table 1 The parameterizations for game 1 at different levels of difficulty

From: Using augmented reality technology for balance training in the older adults: a feasibility pilot study

Level

v [cm/sec.]

αv [deg.]

αh [deg.]

lapse [sec.]

count

1

20

0

6

10

10

2

25

0.4

8

9

10

3

30

0.8

10

8

10

4

35

1.2

12

6

12

5

40

1.6

14

5

12

6

45

2

16

4

12

7

50

2.4

18

3

15

8

52

2.8

20

3

15

9

54

3.2

22

3

15

10

56

5.6

24

3

15