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Table 3 Criterion validity test of the questionnaire with Pearson’s product-moment correlations

From: Virtual reality among the elderly: a usefulness and acceptance study from Taiwan

Item in the questionnaire

rxy

p value

VR is useful to me for entertainment. (PU1)

0.727

0.000

VR improves engagement and motivates daily activities. (PU2)

0.706

0.000

VR is an efficient tool to raise my mood. (PU3)

0.590

0.001

It is easy for me to become skillful at using VR. (PEOU1)

0.752

0.000

Learning to operate VR was easy for me. (PEOU2)

0.678

0.000

Overall I find it easy to use VR. (PEOU3)

0.797

0.000

I find VR very attractive to use. (PE1)

0.842

0.000

I enjoy using VR. (PE2)

0.791

0.000

I have fun when I use VR. (PE3)

0.813

0.000

My family members think I should use VR. (SN1)

0.787

0.000

People who are friends and acquaintances have influence on my intention to use VR. (SN2)

0.842

0.000

People who take care of me encourage me to use VR. (SN3)

0.629

0.000

VR will give me new experiences. (UE1)

0.526

0.003

VR was comfortable to use. (UE2)

0.829

0.000

Overall, I had a positive experience when using VR. (UE3)

0.829

0.000

In the future, I intend to use the device for mental relaxation. (IU1)

0.813

0.000

In the future, VR will help keep my mind sharp and alert. (IU2)

0.838

0.000

  1. VR, virtual reality