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Table 1 Demographic baseline data of participants

From: A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial

Group Dance group Control group
No. of participants 11 11
Age (mean, SD) 86.9, 5.1 85.6, 4.2
Sex (female/male) 8/3 10/1
Height in cm (mean, SD) 159.1, 10.0 154.5, 10.1
Weight in kg (mean, SD) 68.3, 14.3 58.8, 13.1
Mini-Mental Statusa (mean, SD) 27.2, 2.0 27.0, 2.6
Vision
Vision aid (n/%) 5/45.4 4/36.4
Visual acuityb [MAR] (high/low contrast) 0.48/0.66 0.53/0.67
Melbourne Edge Testc [dB] (mode, range) 19, 9-21 19, 5-24
Fall Risk factors d (n/%)
Low BMI (< 23) 1/9 5/4
Slow walking speed (< 1.22 m/s) 11/100 11/100
Previous falls requiring medical attention none none
Falls in the last 6 months 1/9 3/27
3 or more prescription medications 7/64 10/91
Cardiovascular medications 11/100 10/91
Anti-Anxiety medication or sedatives 3/27 3/27
Medication for dizziness none 1/9
Categorized as ‘Faller’ 5/45 6/55
  1. Notes: a = Minimum score = 0, maximum score = 30 (higher scores indicate better cognitive functioning); b log10 of the minimum angle resolvable (MAR) in minutes of arc (−log10(distance (3 m)/lowest correct line)); c = Minimum score = 1, maximum score = 24 (higher scores indicate better edge contrast sensitivity, 1 dB = −10 log10); d = Di Fabio et al. 2001 [48].
  2. A fall was defined as an event, which results in a person coming to rest on the ground or other lower level.
  3. Abbreviations: SD, standard deviation; arcmin, arcminute.