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Table 1 Demographic baseline data of participants

From: A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trial

Group

Dance group

Control group

No. of participants

11

11

Age (mean, SD)

86.9, 5.1

85.6, 4.2

Sex (female/male)

8/3

10/1

Height in cm (mean, SD)

159.1, 10.0

154.5, 10.1

Weight in kg (mean, SD)

68.3, 14.3

58.8, 13.1

Mini-Mental Statusa (mean, SD)

27.2, 2.0

27.0, 2.6

Vision

Vision aid (n/%)

5/45.4

4/36.4

Visual acuityb [MAR] (high/low contrast)

0.48/0.66

0.53/0.67

Melbourne Edge Testc [dB] (mode, range)

19, 9-21

19, 5-24

Fall Risk factors d (n/%)

Low BMI (< 23)

1/9

5/4

Slow walking speed (< 1.22 m/s)

11/100

11/100

Previous falls requiring medical attention

none

none

Falls in the last 6 months

1/9

3/27

3 or more prescription medications

7/64

10/91

Cardiovascular medications

11/100

10/91

Anti-Anxiety medication or sedatives

3/27

3/27

Medication for dizziness

none

1/9

Categorized as ‘Faller’

5/45

6/55

  1. Notes: a = Minimum score = 0, maximum score = 30 (higher scores indicate better cognitive functioning); b log10 of the minimum angle resolvable (MAR) in minutes of arc (−log10(distance (3 m)/lowest correct line)); c = Minimum score = 1, maximum score = 24 (higher scores indicate better edge contrast sensitivity, 1 dB = −10 log10); d = Di Fabio et al. 2001 [48].
  2. A fall was defined as an event, which results in a person coming to rest on the ground or other lower level.
  3. Abbreviations: SD, standard deviation; arcmin, arcminute.